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OviManic
šŸ”ž Game developer for the ongoing series, OviVixen.
Creates and sometimes comments on content meant for mature audiences (+18).
Viewer discretion is advised! šŸ”ž

Borti Ovi @OviManic

Age 31, Male

Game Developer

Joined on 8/17/20

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OviManic's News

Posted by OviManic - February 23rd, 2022


Five downā€¦ One to go! Iā€™m almost there, but this oneā€™s going to be biggie! My brain is going to have quite the endurance test the next time I jump into that computerā€¦ as well as my earsā€¦


Posted by OviManic - February 2nd, 2022


So if you have a complete track that is D Major but you want to change to a different scale, say I dunno, G Minor Melodic, you canā€™t just fit those very notes in the proper spots and expect it to sound good, can you?


I mean the song just shat itself when I tried and it was already having a weak bladder to begin with. The next day, Iā€™m just gonna be switching to D Minor Melodic just to make it less of a headache. I already have 2 doneā€¦ I just need 5 to goā€¦


Posted by OviManic - January 3rd, 2022


Tonight was a rude awakening when I saw an email sent by GameJolt, saying they will no longer host my game, OviVixen. Reason for it are quote ā€œwe have made the decision to no longer allow content that depicts, solicits, promotes, normalizes, or glorifies sexual acts, sexual solicitation, and sexual violence.ā€. OviVixen does not and as a series, will not have any depictions of sexual solicitation nor sexual violence. Sexual acts maybe, thatā€™s why Iā€™m not THAT upset. OviVixen Arcade only has one act that could be deemed inappropriate, but it can also be considered comedic depending on where youā€™re from. But even then, if a platform decides to go all censorship like that, the game wouldā€™ve been easily banned once the moderators spot that one gag.


My real concern is if this is going to be the next trend for 2022 and other platforms similar to GameJolt are going to be following suit. OviVixen will always be for mature audiences and Iā€™m not changing that sentiment; so if push comes to shove, Iā€™ll file dump the game and itā€™s future updates here on Newgrounds. It was and always has been free on Itch anyways, so why not?


I understand why GameJolt did what they did, Iā€™m just disappointed is all. My Itch page is still active, thank god! If I see a similar letter from Itch, thatā€™s when Iā€™ll genuinely be concerned not just for me and my game, but for any game developer who is against censorship in general. The mainstreamā€™s grip keeps getting tighter and tighterā€¦


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Posted by OviManic - December 11th, 2021


Man, Iā€™m such a jackass!

I tried using a convoluted restricted method of alternative controls only to have it fail on me at the end. When I discovered that you can ā€œSet Keyā€ on the Joypad object, thatā€™s when everything clicked! Now Iā€™ve made a system that might help later objectives for this pet project of mine: a custom input menu!

This was originally meant to be part of a much bigger update, but since this method was quick to execute, I might as well throw this port a bone before I make my next big hurdle.


How does it work?

Simple, but I hope you have some way to left-click! After the title screen pops up and the title glimmers, click on the game. There, it jumps to the control menu. Hovering over the input keys will highlight the input text, clicking on the input key will make it flash: thatā€™s when you press any key to change the input. It works when the key chosen is shown on the preferred input. Change any input, and then click on CONFIRM when you finish: click on CANCEL if you think you have wasted your time. WARNING: Inputs will not be saved after Refreshing the page!

To those of you who have a keyboard with a numpad that has those arrow keys on them, I would prefer changing the FIRE Keys to Numpad 1, 2, and 3. On the menu, it will display it as END, ā†“ , and PGD. This will give you a much more comfortable experience than the default!


RANT:

HTML just cannot give me a break! So, you may notice that you cannot immediately change your input once itā€™s highlighted. Thatā€™s because the HTML conversion made it so clicking on the input also counts as a key-press which will immediately change it to a fixed key. This doesnā€™t happen as an executable, it only happens when ported as an HTML file. To solve this, I had to delay the input so they wouldnā€™t overlap with the click. Hope it doesnā€™t give too much of a damper.


Conclusion

As I said before, Iā€™m going to be using this system for any further projects especially in regards to Newgrounds. If you have any concerns with it, feel free to message me about it! Iā€™ll fix it Sunday, Sundayā€¦ Somedayā€¦


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Posted by OviManic - November 25th, 2021


Happy Thanksgiving, everybody!


The desktop version of OviVixen has gotten a small update. Let's call it 0.2.5.3 if that makes any sense...


This update optimizes the arcade game, it runs much smoother than its previous version, and it's all thanks to Newgrounds, believe it or not! Also, all sounds are fixed into the volume set in the launcher, so none will just jump into your earphones all of a sudden. The launcher itself is also a little less clunky to navigate.


You can download the free desktop version here!

Itch

or

GameJolt


As for the Newgrounds version... I thought I also had a small update ready for it as well! I've tried to add "alternative control mappings" to the game; however, I came across a few snags here that requires the update to be overhauled.

  1. ALOT of keys don't work well with browser game, especially Up and Down Arrow Keys
  2. Encountered a few bugs while testing the alternative mappings on the site

It's best to take it back and actually follow the suggestion given from one of the comments and make the controls customizable: maybe a "Mapping Menu" of some sort. I think I found a good method without needing to be as extraneous as my previous method; but this is a "back to square one" type deal, so this update is going to be bundled in with a much larger update for both the Newgrounds version and the desktop version.


Man, November's rough, and this is just the middle of my most hectic week yet! Fortunately, this has nothing to with the game itself; unfortunately, this will put off game development even further. So many tasks to do... so little time...


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Posted by OviManic - September 3rd, 2021


Sorry that I have to say this, but I just cannot get the API to work for my game, so I have to take a break on it for the time being.


After next week, I'm going to work on the following:


For the Newgrounds Edition:

  • Alternative controls
  • Any bugs fixes discovered


For the Standalone Version:

  • Optimizing the Arcade to make it run faster
  • Minor gameplay and audio fixes


For Both Versions

  • Music (API attempts might resume after this)


After all that's done, I'm going to resume other projects that I was working on since the beginning of the year. These projects are also "OviVixen" related, so I ain't backing out on it anytime soon!


Until next week, I'm gonna take a break; however, keep me posted in case there was a bug that I haven't found in this version! I'll keep note on it!


Thank you!


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Posted by OviManic - September 2nd, 2021


I can smell it! Itā€™s almost ready! Iā€™ve finally managed to unlock a medal and post a score, but I have to do it when the starting gears are turning, so to speak. Todayā€™s going to be another day on working with this madness, so Iā€™ll keep updating here when necessary! Peace!!


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Posted by OviManic - August 31st, 2021


Well, itā€™s a slow process, but I have some sort of inkling as to how I should implement this API. A major problem is how to execute what needs to be executed solely from the preview page and how one can see it in action from the browser inspector. Iā€™m getting closer, but not close enough to pull this off. This requires another day, unfortunately.


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Posted by OviManic - August 28th, 2021


Today, I've released the incomplete Newgrounds Version of OviVixen; "Incomplete" meaning no API integation. It's puzzling, because I struggle to get a POST function to work on Atom despite the tutorial (Gateway) component working just fine. The weekend is the workend for me, so I might have to get back to this on Monday.


As for the game itself, it's fully playable: you just can't post your score or get any medals from it as of right now. I'll keep updating and fixing it, for the time being. So, I hope you guys enjoy what I have right now!


Ciao!


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Posted by OviManic - July 24th, 2021


This game jam was my calling, man! Even if I was disqualified, I would still wouldā€™ve loved to be apart of this; however, it was never meant to be. This is my story:



Iā€™m a Clickteam user and Iā€™ve noticed for a while that Clickteam has its own HTML5 Exporter! Iā€™m thinking, ā€œNeat! I can make my games on Clickteam Fusion and export them to be able to run on websites! Might need to do a little homework on HTML5, but thatā€™s fine!ā€. I thought exporting it was going to be the easy part while making the game compatible to Newgrounds was going to be hard part. So most of my week was invested on making the game ā€œNewgrounds compatibleā€ while the final stretch was converting the game to HTML5ā€¦ I regret that decisionā€¦


Around Thursday morning (like Morning-morning, 2am or so), I bought and downloaded the *Clickteam HTML5 Export Module* and connected to my program. Tested it out in the afternoon, and the problems start here! Every time I try to build the game as an HTML file, the whole Clickteam program crashes: not the game, the program used to make said game! Why? Beats the hell outta me! Different things cause the whole program to crash, and adjusting them only offers one or two ā€œsuccessfulā€ conversions every ten attempts.


Not like it matters though, the ā€œsuccessfulā€ builds were only successful at being builds and nothing else. The HTML game skips codes, locks animations, frame rateā€™s borked, most objects wonā€™t work, sound pops in and out, a lot of position instructions are inaccurate, and you canā€™t win or die during the first level. It was not a seamless transition: these issues donā€™t appear anywhere when the game is built as an .exe instead, but .exes canā€™t run on Newgrounds.


It was just a simple arcade game with a few pieces of necessary integrations exclusive for Newgrounds. Yes, it is OviVixen Arcade! You can download it here!

šŸ˜² https://ovimanic.itch.io/ovivixen šŸ˜²

Yeah, I know itā€™s not the sameā€¦ But hopefully, I can someday bring something worthwhile for this community!



Now enough of that moping, Iā€™m donating for this Jam instead! I just hope Tom will redirect the donation to it. It ainā€™t much, but I have to bring something out for a great jam theme such as this šŸ„š! I wish all you participants the best of luck, and Iā€™ll be rooting for you over at the Newgrounds bleachers! Crack some eggs for Godā€™s sake! šŸ³

iu_367641_8152063.png


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